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VIRTUA COP 2
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Rules
Powerups Bad Guys My Tips About This Guide Cheats/Unlockables |
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RULES:
Most bad guys have a visual indicator (called a "lock-on") that indicates when they will attack. The indicator will change color based on how much time until they fire, going from green, to yellow, to red. There are also 2 lines on the opposite sides of the indicator which travel towards each other. When they meet at the top, the enemy will fire. When a threat is neutralized, the indicator turns blue before disappearing. To reload, shoot off the screen. Remember, some weapons can't be reloaded... If you are shot, you lose a life, your bonus multiplier, and your special weapon if you have one. Don't shoot the good guys. Shooting a good guy will count against your score, and you lose your bonus multiplier, a life, AND your special weapon if you have one. Projectiles can be shot to destroy them and eliminate their threat. Projectiles are the things that you can see coming at you: grenades, barrels, boxes, vans, bolts of electricity, and missiles. Powerups are revealed by either shooting a certain bad guy or object. Shoot a powerup to pick it up. If you pick up a special weapon, you will lose the one you have now. There is a bonus bar. Every badguy you shoot fills this bar up a little. Doing 3-Point Shots fill the bar up faster. When the bar is filled, your bonus multiplier goes up a level. For example: when your bar fills up once, you get a multiplier of 2, and you get twice as many points as normal. Fill it again, and everything is thrice as many points. If you lose a life, this drops back to one. In this game, this bar is invisible, unless you turn on the VC1 display option. Justice Shot: Called a Nice Bullseye in part 1. Awarded by hitting either the weapon or the gun hand of an enemy. Obviously, this can't be performed on bosses. 3-Point Shot: Awarded by shooting a bad guy twice more after neutralizing him. You could do this in part 1, but it wasn't named back then. You cannot perform this on bosses or people that have special death animation's (like falling off a roof, getting blown by an explosion, or those guys who slowly keel over. You know who I mean.) You also can't perform this on someone that you Justice Shot, and vice versa. POWERUPS: Guardian: Not actually a powerup, but what the hell. Your standard weapon. Nothing special about it. Full clip holds 6 bullets. You never lose this weapon. Automatic: Basically the Guardian with an extended clip. Speaking of which, a full clip holds 15 bullets. Otherwise the same as the Guardian. Machine Gun: Allows for continuous firing as long as you hold down the trigger. Full clip holds 30 bullets. Can't be reloaded. Oh, and SEGA, I'm sorry but it's actually a submachine gun. Rifle: Fires a burst of 3 bullets each time you pull the trigger (usually.) Sometimes it doesn't. Good for getting 3-point shots or double downs. Just watch for innocents. Full clip holds 24 bullets, which equals 8 "shots," give or take. Can't be reloaded. Shotgun: Has the largest blast radius of all the weapons. Not really that impressive, but better than that six shooter. Full clip holds 6 shells. Magnum: Fires powerful bullets capable of going through bad guys, desks, glass (hey, none of the other guns do), cars, what have you. This thing shoots through schools. It'll go through the dumpster, the guy hiding behind the dumpster, the guy behind him, and the wall behind him. Good for double downs. Just watch out for civilians who may be behind a shooter. Full clip holds 6 bullets. Life: Gives you an additional life, unless you are at the max. BAD GUYS: Generic: The standard, garden variety bad guy. Unless otherwise stated, assume this is the kind of bad guy you face. They carry a wide range of weapons: pistols, machine guns, shotguns, and rifles. They all behave the same way. With some exceptions, these guys must be killed to proceed. Some drop powerups. Axe Wielder: These guys appear at close range, slash you, and then vanish (if not shot.) These guys do NOT have a lock-on. These guys are all threats. Shoot on sight. Grenadier: These guys appear, often in the distance behind some cover. They also don't have a lock-on to identify them. They attack by throwing grenades at you, hence the name. They throw 3 grenades, then vanish. Extra: These are the guys that don't attack you. They pose no threat to you, and they only appear for a short time. Shoot them for points and sometimes powerups. They don't have a lock-on since they don't pose any danger at all. They often yell "Hey!" to announce their presence. MY TIPS: Again, the Automatic is probably the best weapon overall. Don't pick a Machine Gun over any other weapon. Trust me, the firing rate is nice, but you only get 30 bullets... When facing bad guys who stand behind windows or other destructible objects (like the bottles on Medium), fire twice. If your shot hits the object, it will break it, but it will NOT go through it and kill the shooter behind it. On closer inspection, the display cases in level 1 can be shot through, so the problem only lies with level 2. An oversight, perhaps? Unless you have a Magnum; that will shoot through anything. This is a nasty flaw with the game. ABOUT THIS GUIDE: This guide is a pretty rough overview of the game. It is not meant to tell you where EVERY single bad guy is. It is mainly meant to point out the extras, innocents, powerups, and guys likely to surprise you. It also contains area hints, destruction notes, and boss tips. When I say bad guy, shooter, enemy, and anything nonspecific, I mean a generic bad guy. Innocents are also referred to as civilians, hostages, and basically anyone I don't refer to as hostile or extra. Lock-on means those indicators that appear around threats, and those mean that you are about to be attacked. If I say you will face 1/2 axe men, that indicates a discrepancy with players. If you are alone, there will be one axe man; in 2P, there will be 2 axe men. I also indicate additional extras who only appear in 2P. CHEATS/UNLOCKABLES: Unlockables: Extra stuff: Beat the game on Normal difficulty to unlock freeplay (unlimited continues) and mirror mode. Big head mode: Play around 60 games total. I think this mode is pretty self-explanatory. Cheats: (For Saturn.) Needless to say, you'll need a controller to do these codes. Select character: Hold the following buttons as you select a level... X for Rage, Y for Smarty, and Z for Janet. Unlock stuff through cheating: At the SEGA logo, press up, down, up, down, A, X, B, Y, C, Z. This unlocks big head mode, freeplay, mirror mode, and gives you a Special gun (unlimited ammo) in gun select. Skip to last boss: At the level select, shoot the arrow for Beginner level repeatedly. Eventually, you will proceed straight to the last level. If the code doesn't work, then you aren't shooting fast enough. Random Mode: Highlight Arcade, hold down R, and press start. The enemies in their groups will appear in a random order. I think this code disables itself if you remove the controller, so use the player 2 controller port to do the code if you want to use a gun. |
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