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TIME CRISIS: PROJECT TITAN
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Rules
Powerups Bad Guys My Tips About This Guide Cheats/Unlockables |
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RULES:
All right, this isn't your standard light gun game. You can duck here, and you will need to if you want to beat this game. You start off in the cowering position. To stand up, step out from cover, or otherwise stick your head out, step on the pedal. When you are ducking, you can't be hit by enemy fire, but you also can't attack. When you are standing, you can attack, and be hit as well. Simple, eh? You can fire up to 6 (wow!) bullets before you need to reload. To reload, hide. You will encounter "Danger!" prompts throughout the game. These indicate objects that will hurt you unless you are hiding, like incoming cranes and hooks. You are on a time limit (hence the title "TIME crisis".) If this timer expires (reaches zero, you dummy), you will lose all your lives and have to continue. This timer is extended whenever you clear a scene, or sometimes during a scene. Time bonuses are awarded when you hit certain soldiers (some soldiers will also give a bonus if shot within a certain timeframe.) Time bonuses are added at the next scene, NOT immediately. You can have a maximum of 5 lives at a time. After losing all of your lives or running out of time, you must continue. When you continue, you start back at the beginning of the area you died on. During some scenes (the boss battles), you can move to another position. When hiding, there will be arrow(s) indicating your other choice(s) when this feature is available. Shoot the arrow to move to the new location. This allows you to move from flank to flank, and take no shit from any rank. Instead of the red flash from Time Crisis II, the game marks bullets that will hit you by coloring them red. Just to confirm, only BULLETS are marked in red. If you can make a certain amount of consecutive hits (20 on Easy, 30 on Normal), you will get an extra life icon. Much harder than it sounds. Shooting fallen enemies counts. However, shooting destructible objects does not. Shooting an enemy in the head is worth the most points, while the chest is second, and the arms or legs are worth the least. Shooting an enemy twice more after neutralizing them will net you more points. This later became known as 'follow up' shots. You are graded on your total time, accuracy, points scored, and destruction caused. POWERUPS: Life: Gives you one more life, unless you are maxed. BAD GUYS: Blue Trooper: Cannon fodder. Stormtroopers. Those enemy soldiers in uniform who don't even have a nametag. These guys are armed with handguns and they use them with deadly consequences... For themselves. These guys can't aim worth a damn. If you were to stand up and do nothing, you would most likely run out of time than be shot dead. However, they can get lucky. Some also carry lead pipes, and they WILL hit you. Unlike in #1, pipers will swing even if you're in cover. The pipers run away if not killed. White Trooper: These guys have handguns and are pretty harmless, but they are a step up from the blue guys. Some will run away if not shot. Red Trooper: Very dangerous. These guys fire accurate shots. When they pop out, their first few shot are usually dead on. After that, their accuracy goes way down, but they are more likely to get another good shot off than just about anybody else. Some carry lead pipes and behave just like their blue counterparts Green Trooper: Packing handguns, these guys fire them with accuracy equal to blue troopers. They're essentially stage 2's version of a blue soldier, even though there are some blues there as well. Brown Trooper: Like green troops, these guys are simply the white troops of stages 3 and 4. However, they usually don't run away like whites. Bonus Trooper: Completely harmless. These guys often won't even shoot, and they'll miss 99% of the time. There is one guy that can hit you. Killing them is never necessary, but doing so will give you a time bonus. However, they are always seen only briefly, such as peeking out from behind things or running across a doorway. Usually wears orange, but are kind of brownish in stage 2. Shield Trooper: These guys carry shields and are armed with handguns. Their accuracy with the guns is about as pathetic as normal blue guys (which coincidentally is the same color as their uniform, although it isn't the same.) The shields will block your shots. When these guys are hiding behind them, oftentimes only part of their head and legs are exposed. When they move or shoot, they expose most of themselves. Rocket Launcher: If he fires, you'd better duck! Very seldom will one miss, but it does happen. Fortunately, rockets travel slower than bullets, so you can see them coming. It takes them a while to aim and reload the bulky weapon, making for easy counterattacks. Grenadier: If he throws a grenade, take action because it WILL hit you! Fortunately, grenades travel slower than bullets or rockets so you can see them coming. The grenades can be shot and destroyed if you have the skills. There are some who will use a handgun instead. They have as much accuracy as a blue. Machinegunner: Easy. These guys will generally sweep the area with a stream of bullets. These guys will generally sweep the area with a constant stream of bullets. Therefore, you can tell exactly where they are firing and when you should duck (hint: when the bullets start coming towards you.) However, when the bullets sweep towards you, you are guaranteed to be hit if you don't duck. They also will sometimes actually aim right at you. Don't worry, the epileptic seizure-inducing flashes have been toned down this time around. The vast majority of their bullets will miss. Just wait until you see red ones. After a period of sustained fire, they pause (reloading?) Cyborg: Tough little guys. They pack handguns, although they suck with them. However, some will also jump up to you and try to kick you upside the head. Duck or get booted in the skull. These guys take a few shots apiece to put down. MY TIPS: It may seem obvious, but prioritize! Ignore the blue guys if there are more threatening guys shooting at you. Actually, just about everyone here is more dangerous than a bluey. Shooting down projectiles is much harder here than in your typical shooter. I don't recommend trying it unless you are sure of yourself. Just duck. When hiding while grenadiers are present, listen for grenades twirling in the air. Otherwise, you might get an unpleasant surprise when you stand up. Enemy fire will usually not subside completely, so just wait until it somewhat dies down and go, go, go! You don't have time to waste! For those of us at home who aren't crazy enough to jury rig a pedal to the Guncon, use the 2P controller (see my review) as one. Don't worry; you won't break it unless you are a complete MORON. I personally can not beat the game using the buttons on the Guncon. Unlike other TC, games shooting an enemy multiple times makes them disappear slower. However, you get more points, and up to 3 hits off a single guy, making an extra life easier... When you're going for that extra life for nailing 20/30 guys in a row, you are undoubtedly going to come across a hidden life in the middle of a streak. Shooting the hidden life WILL end your streak. However, unless you know you are going to get that extra life for those hits before leaving the area, ALWAYS sacrifice a possible life for a sure life rather than pass up a sure life for a possible one. ABOUT THIS GUIDE: This guide will direct you through all the various sequences in the game. Quick vocab you should know: Scene: A sequence of bad guys in a single area. Simply put, everything between "Action!" and "Wait!" Area: A group of scenes. Every stage has 4 areas, including the boss area. Stage: A group of areas. There are 4 stages in the game. When I say "Wait: insert events here", that means what occurs during one of the intermissions between scenes. When I say "Action:", that marks the beginning of a scene. When I say something followed by (Danger!) that means that the object in question is marked by a Danger prompt. These things should be ducked or you lose a life. The main point of this guide is to point out what KIND of bad guys you face, where the orange troops are, where Life icons are, things to destroy, and various tricks. CHEATS/UNLOCKABLES: No cheats, but there are a pair of extra modes/difficulty levels to unlock. To do so, you must first beat stage 1 on Time Attack with a score high enough to get on the top 10 list. Then, get 1st place on stage 2 in Time Attack to unlock Color Combo mode. Next, beat stage 3 on Time Attack and get 1st place again to unlock Time Bonus mode. You select them as you would difficulty. Color Combo rewards you point bonuses for shooting troops of the same color consecutively (i.e. shooting 2 red troops and then shooting a white troop (or vice versa) gets you more points than shooting one red, then the white guy, and finally the other red.) Time Bonus starts you off with very little time and you get more by blasting enemies. This mode is meant to challenge players. |
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