SILENT SCOPE EX
Rules
Powerups
Bad Guys
My Tips
About This Guide
Cheats/Unlockables
RULES:

This is not your typical light gun shooter. There are 2 screens: the normal screen, and the screen in your scope. For those of you with XBoxes and Pelican rifles, there's only the normal screen. Anyway, the normal screen is what you can see with the naked eye. The other is what you see with the scope, which is MUCH MORE.

Your rifle has a clip of 5 bullets. Between shots, there is a noticeable pause as you cock the rifle. When you run out, you will automatically reload. Reloading takes a short while as well.

Bullets are not instantaneous.

Wind, motion, or other factors can cause bullets to drift off target instead of going straight.

Silent Scope EX does things a little different from the previous games. The life and time meters have been rolled into one: the Condition meter. Essentially, this means performing well (racking up kills, scoring headshots, spotting nurses) keeps you alive, and performing bad (getting hurt, shooting innocents, failing missions, not killing any terrorists) will kill you off. The meter will go down by 1 point every few seconds. However, not scoring any kills for an extended while will make your condition go down faster (to constantly dropping.) Getting shot will take off anywhere between 5-15 points (pretty random.) Hitting an innocent person will subtract 25 points. Failing a mission will slice off 50 points! Every 4 or 5 kills adds a single point. A headshot is worth 2 or 3 (random) points apiece. Spotting a nurse will add a whopping 30 points. If your condition reaches 0, you must continue. The maximum amount of Condition points you can have is 200 (to the best of my knowledge.)

Enemies are usually initially unaware of your presence. However, they aren't stupid. If a bullet piffs by their feet or they see a comrade fall, they will be alerted to your presence and try to counterattack.

Similar to Virtua Cop, enemies have a color-coded lock-on that indicates their danger. However, many enemies don't have any so as to make finding them harder. A blue circle means they are unaware you're even there. Yellow means they're onto you. Red means they are lining up a shot. Doesn't mean they'll hit, but they might be about to.

While in scope view, arrows will indicate the locations of enemies out of view. Sometimes they don't appear to make a segment harder.

Extra condition points are awarded by scoping out (but not shooting) special innocents in nurse getup. They can be reused if you happen to remain in the same place for an extended period of time (but that's a very LONG time.) If you have 150+ Condition points, they usually won't appear...

Every mission has an objective. Some can be failed. If so, failing a mission will end the level and make you retry... After chopping off 50 condition points... If you're still there. Ouch.





POWERUPS:

Nope.





BAD GUYS:

Generic Bad Guy: Often found minding his own terrorist business until he notices you. When they attack, they usually have piss-poor accuracy, but some are exceptional. Enemies will often try to duck for cover if you narrowly miss.




MY TIPS:

Some proper sniper rifle tips, mostly for the Pelican Sniper Rifle. Arcade players only need to see tip 1.

1: You do not need to have your eye practically touching the scope. If you ARE actually touching the scope, you are way too damn close. Keep your distance. In real life, you'd get a black eye when you fired that thing.

2: The biggest problem with the Pelican rifle is that is doesn't come attached to a stand like in the arcade. As a result, most will simply try to hold it up. This is a bad idea. Aside from the fact that the gun isn't exactly light and will wear you down after extended periods of time, it is very hard to hold your rifle (somewhat) still. Human hands are no substitute for a stable stand. Nevermind what you see in Counter-Strike; the real-life pros don't snipe by standing and holding their rifle in their hands. They prop that bitch up on something (the rifle usually has a tripod) to steady it. You don't get one though, so you'll have to find something else such as a TV tray, a box, whatever's the right height. So crouch or kneel (on just 1 unless you hate your knees or something) behind it. Lying down is the most accurate position to fire from, although I don't have anyplace I can lie and still hit the TV, and I kinda doubt you do either. You may get some weird looks from your roommates/family when you set up your sniper's perch in the living room, but just ignore them.

3: You should probably just ditch the scope on the gun. It doesn't actually do anything: the scope vision appears on the screen in a window and the scope is just clear glass. When you go to look in it, the sensor on the back of the rifle is supposed to detect you and activate the scope vision, which gives you the impression you need it. However, my sensor didn't work for shit and the scope would NEVER appear. Plus, I could never get my gun calibrated so that I could actually see the scope window through the scope. If you can get it properly calibrated, do what you like. You'd probably be better off without it.

4: How you activate the scope is critical. There are several ways to do so. One is with the aforementioned scope sensor that theoretically activates when you put your head near the scope. If you had no problem with part 3, this is fine. You can also flip the Scope Trigger switch, and leave it on all the time. Leaving it on all the time is a bad idea for reasons that will be discussed later in this column and the switch's position makes simply flipping it on and off is too much of a hassle. You can pull back the 'shotgun' pump on the rifle to activate it, hold it as long as you want the scope, then release. Good, but pulling back the pump increases tension and that makes holding the rifle steady a little bit harder. Finally, you can simply press the B button. This is the best option since you can rest a finger on the button while holding the rifle steady and easily activate the scope. If you find another method better for yourself, that's fine.

DON'T rely exclusively on the scope window. It may seem like a good idea at first, but it moves much slower than you can swivel the gun around. You can pick out the enemies much faster in the normal view. Move the cursor into the general area, then busting out the scope is quicker than moving the window aaaaaallllllllllll the way across the screen.

Relaaaaax. Or at least as much as you can when there's 5 guys shooting at you. Firing without aiming is an exercise in futility.

Time is not the buzzkill it used to be. There's no actual timer anymore; although you lose condition every few seconds to keep you moving, time is not as critical as it was before. Don't rush, and the kills you make should keep the timer off your back. Getting shot is now the leading cause of death for snipers (as well it should.)

It is possible to get through good chunks of or even the entire levels without enemies catching on to your presence. This makes the going easier as you won't be attacked as long as you remain hidden.

Remember, bullets travel fast, but not instantaneously like in other games. When firing at distant targets (which is often, since you're a sniper) that are moving sideways, you need to fire slightly ahead (called "leading") to hit them. Even if you have them in your crosshairs, they will likely move out of the way of the bullet before it reaches them.

You can turn on the assisting magnet if you suck (and are playing at home), which will automatically keep the crosshairs on a target. However, it doesn't compensate for movement or windage, so it's actually better in most cases to keep it off. The magnet stays on your target, but if he's moving, your shot will miss. Then, when you try to lead the mark, the magnet will exert its pull to lock back onto him...





ABOUT THIS GUIDE:

This guide provides a general idea of the offensive attacks you will face. It's main function is boss information, nurse locations, and any nifty tricks.






CHEATS/UNLOCKABLES:

Everything listed here is for the PS2 or XBox versions.

Consecutive Mission Mode: Beat the story mode. In this mode, you'll play almost every mission (except Low-Altitude Air Route and Helicopter) in a single game. Still too easy, right? Well, you also don't have ANY continues in this mode. Zero. There's a special ending segment for those who complete this mode.

The rest of these goodies are unlocked by playing a lot. Not sure if they are time-based or number of times completed, but at any rate you unlock em' by playing this game repeatedly. And no, I don't know specific criteria. There's additional stuff I have yet to unlock. These features also work in Silent Scope 3.

Starting Condition: Allows you to set the amount of condition points you begin a level with. After beating EX story once, you can give yourself up to 150 points (not sure if you can unlock it another way, but THIS way is certain.) Further playing will grant you up to 200 points. I got the second life boost while playing the SS3 story mode however. I hadn't actually finished the mode at the time, which leads me to assume it's time based.

Quick Target: All Enemies will be marked with a lock-on immediately, rather than after a set amount of time.

Mirror Mode: The screen will be that of a 'mirror' image.

Bat Mode: Now the screen is upside down!

Nightvision Mode: The levels will be darker, and you'll always have a nightvision scope.
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