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SILENT SCOPE 3
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Rules
Powerups Bad Guys My Tips About This Guide Cheats/Unlockables |
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RULES:
This is not your typical light gun shooter. There are 2 screens: the normal screen, and the screen in your scope. For those of you with XBoxes and Pelican rifles, there's only the normal screen. Anyway, the normal screen is what you can see with the naked eye. The other is what you see with the scope, which is MUCH MORE. Your rifle has a clip of 5 bullets. Between shots, there is a noticeable pause as you cock the rifle. When you run out, you will automatically reload. Reloading takes a short while as well. Bullets are not instantaneous. Wind, motion, or other factors can cause bullets to drift off target instead of going straight. Silent Scope 3 incorporates the Condition meter from EX. It doesn't go down over time, but otherwise it's the same. Getting shot will take off anywhere between 5-15 points (pretty random.) Hitting an innocent person will subtract 25 points. Every 4 or 5 bad guys killed adds 1 point. Scoring a headshot is worth 2 or 3 (random) points apiece. Spotting a nurse will add a whopping 30 points. If you lose all your condition points, you die. The maximum amount of Condition points you can have is 200 (to the best of my knowledge.) If you die, you must restart the level. Many enemies are initially unaware of your presence. However, they aren't stupid. If a bullet piffs by their feet or they see a comrade fall, they will be alerted to your presence and try to counterattack. Similar to Virtua Cop, enemies have a color-coded lock-on that indicates their danger. However, many enemies don't have any so as to make finding them harder. A blue circle means they are unaware you're even there. Yellow means they're onto you. Red means they are lining up a shot. Doesn't mean they'll hit, but they might be about to. While in scope view, arrows will indicate the locations of enemies out of view. Sometimes they don't appear to make a segment harder. Extra condition points are awarded by scoping out (but not shooting) special innocents in nurse getup. They can be reused if you happen to remain in the same place for an extended period of time (but that's a very LONG time.) If you have 150+ Condition points, they usually won't appear... POWERUPS: Nope. BAD GUYS: Generic Bad Guy: Often found minding his own terrorist business until he notices you. When they attack, they usually have piss-poor accuracy, but some are exceptional. Their weapons will do 1/2 of a life. Enemies will often try to duck for cover if you narrowly miss. MY TIPS: Some proper sniper rifle tips, mostly for the Pelican Sniper Rifle. Arcade players only need to see tip 1. 1: You do not need to have your eye practically touching the scope. If you ARE actually touching the scope, you are way too damn close. Keep your distance. In real life, you'd get a black eye when you fired that thing. 2: The biggest problem with the Pelican rifle is that is doesn't come attached to a stand like in the arcade. As a result, most will simply try to hold it up. This is a bad idea. Aside from the fact that the gun isn't exactly light and will wear you down after extended periods of time, it is very hard to hold your rifle (somewhat) still. Human hands are no substitute for a stable stand. Nevermind what you see in Counter-Strike; the real-life pros don't snipe by standing and holding their rifle in their hands. They prop that bitch up on something (the rifle usually has a tripod) to steady it. You don't get one though, so you'll have to find something else such as a TV tray, a box, whatever's the right height. So crouch or kneel (on just 1 unless you hate your knees or something) behind it. Lying down is the most accurate position to fire from, although I don't have anyplace I can lie and still hit the TV, and I kinda doubt you do either. You may get some weird looks from your roommates/family when you set up your sniper's perch in the living room, but just ignore them. 3: You should probably just ditch the scope on the gun. It doesn't actually do anything: the scope vision appears on the screen in a window and the scope is just clear glass. When you go to look in it, the sensor on the back of the rifle is supposed to detect you and activate the scope vision, which gives you the impression you need it. However, my sensor didn't work for shit and the scope would NEVER appear. Plus, I could never get my gun calibrated so that I could actually see the scope window through the scope. If you can get it properly calibrated, do what you like. You'd probably be better off without it. 4: How you activate the scope is critical. There are several ways to do so. One is with the aforementioned scope sensor that theoretically activates when you put your head near the scope. If you had no problem with part 3, this is fine. You can also flip the Scope Trigger switch, and leave it on all the time. Leaving it on all the time is a bad idea for reasons that will be discussed later in this column and the switch's position makes simply flipping it on and off is too much of a hassle. You can pull back the 'shotgun' pump on the rifle to activate it, hold it as long as you want the scope, then release. Good, but pulling back the pump increases tension and that makes holding the rifle steady a little bit harder. Finally, you can simply press the B button. This is the best option since you can rest a finger on the button while holding the rifle steady and easily activate the scope. If you find another method better for yourself, that's fine. DON'T rely exclusively on the scope window. It may seem like a good idea at first, but it moves much slower than you can swivel the gun around. You can pick out the enemies much faster in the normal view. Move the cursor into the general area, then busting out the scope is quicker than moving the window aaaaaallllllllllll the way across the screen. Relaaaaax. Or at least as much as you can when there's 5 guys shooting at you. Firing without aiming is an exercise in futility. Time is no longer your biggest enemy. On the contrary, except for a few select parts you have no time limit at all. This game is more about careful sniping then speed. Don't rush yourself. It is possible to get through good chunks of or even the entire levels without enemies catching on to your presence. This makes the going easier as you won't be attacked as long as you remain hidden. Remember, bullets travel fast, but not instantaneously like in other games. When firing at distant targets (which is often, since you're a sniper) that are moving sideways, you need to fire slightly ahead (called "leading") to hit them. Even if you have them in your crosshairs, they will likely move out of the way of the bullet before it reaches them. You can turn on the assisting magnet if you suck, which will automatically keep the crosshairs on a target. However, it doesn't compensate for movement or windage, so it's actually better in most cases to keep it off. The magnet stays on your target, but if he's moving, your shot will miss. Then, when you try to lead the mark, the magnet will try to lock back onto him... ABOUT THIS GUIDE: This guide provides a general idea of the offensive attacks you will face. It's main function is boss information, nurse locations, and any nifty tricks. CHEATS/UNLOCKABLES: Well, there's none for SS3 per se, but the things unlocked for SS EX also work for this game. If you have trouble, try beating EX first if you haven't to earn options to turn the odds in your favor, like extra condition. See the EX section for the unlockable details. |
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