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SILENT SCOPE 2
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Rules
Powerups Bad Guys My Tips About This Guide Cheats/Unlockables |
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RULES:
This is not your typical light gun shooter. There are 2 screens: the normal screen, and the screen in your scope. Anyway, the normal screen is what you can see with the naked eye. The other is what you see with the scope, which is MUCH MORE. Your rifle has a clip of 5 bullets. Between shots, there is a noticeable pause as you cock the rifle. When you run out, you will automatically reload. Reloading takes a short while as well. Bullets are not instantaneous. Wind, motion, or other factors can cause bullets to drift off target instead of going straight. Avoid hitting innocents. Doing so will cost you a full life. They don't die, so you can lose as much life as you hit them. Many enemies are initially unaware of your presence. However, they aren't that stupid. If a bullet piffs by their feet or they see a comrade fall, they will probably be alerted to your presence and try to counterattack. However, they usually fixate on one player. Similar to Virtua Cop, enemies have a color-coded lock-on that indicates their danger. However, oftentimes they don't appear until a long period of time passes so as to make finding them harder. A blue circle means they are unaware you're even there. Yellow means they're onto you. Red means they are lining up a shot. Doesn't mean they'll hit, but they might be about to. While in scope view, arrows will indicate the locations of enemies out of view. They don't appear unless the lock-ons have. If you are hit, you will lose half a life. If all lives are lost, you will need to continue. If time runs out, you will need to continue. Time is awarded for taking down enemies and bosses. There are 2 special types of innocents who will give you a bonus if you get them in your scope (but don't shoot them): babes and waiters. Babes will give you 1 full life. Waiters give you an additional 10 seconds. POWERUPS: None again. BAD GUYS: Generic Bad Guy: Often found minding his own terrorist business until he notices you. When they attack, they usually have piss-poor accuracy, but some are some exceptions. Their weapons will do 1/2 of a life. One shot will kill anyone. They will often duck if you should narrowly miss. MY TIPS: Some proper sniper rifle tips, mostly for the Pelican Sniper Rifle. Arcade players only need to see tip 1. 1: You do not need to have your eye practically touching the scope. If you ARE actually touching the scope, you are way too damn close. Keep your distance. In real life, you'd get a black eye when you fired that thing. 2: The biggest problem with the Pelican rifle is that is doesn't come attached to a stand like in the arcade. As a result, most will simply try to hold it up. This is a bad idea. Aside from the fact that the gun isn't exactly light and will wear you down after extended periods of time, it is very hard to hold your rifle (somewhat) still. This isn't necessarily your fault; human hands are no substitutes for a stable stand. Nevermind what you see in Counter-Strike; the real-life pros don't snipe by standing and holding their rifle in their hands. They prop that bitch up on something (the rifle usually has a tripod) to steady it. You don't get one though, so you'll have to find something else such as a TV tray, a box, whatever's the right height. So crouch or kneel (on just 1 unless you hate your knees or something) behind it. Lying down is the most accurate position to fire from, although I don't have anyplace I can lie and still hit the TV, and I kinda doubt you do either. You may get some weird looks from your roommates/family when you set up your sniper's perch in the living room, but just ignore them. 3: You should probably just ditch the scope on the gun. It doesn't actually do anything: the scope vision appears on the screen in a window and the scope is just clear glass. When you go to look in it, the sensor on the back of the rifle is supposed to detect you and activate the scope vision, which gives you the impression you need it. However, my sensor didn't work for shit and the scope would NEVER appear. Plus, I could never get my gun calibrated so that I could actually see the scope window through the scope. If you can get it properly calibrated, do what you like. You'd probably be better off without it though. 4: How you activate the scope is critical. There are several ways to do so. One is with the aforementioned scope sensor that theoretically activates when you put your head near the scope. If you had no problem with part 3, this is fine. You can also flip the Scope Trigger switch, and leave it on all the time. Leaving it on all the time is a bad idea for reasons that will be discussed later in this column and the switch's position makes simply flipping it on and off is too much of a hassle. You can pull back the 'shotgun' pump on the rifle to activate it, hold it as long as you want the scope, then release. Good, but pulling back the pump increases tension and that makes holding the rifle steady a little bit harder. Finally, you can simply press the B button. This is the best option since you can rest a finger on the button while holding the rifle steady and easily activate the scope. If you find another method better for yourself, that's fine. DON'T rely exclusively on the scope window. It may seem like a good idea at first, but it moves much slower than you can swivel the gun around. You can pick out the enemies much faster in the normal view. Move the cursor into the general area, then busting out the scope is quicker than moving the window aaaaaallllllllllll the way across the screen. Relaaaaax. Or at least as much as you can when there's 5 guys shooting at you and that impossibly tight timer counting down. Firing without aiming is an exercise in futility. Time is not the killer it was before, but it still is the higher concern. Life is much more precious commodity this time (probably due to a lack of babes.) Try to make all your shots count. If you miss, an enemy may hide and waste precious time. Although you must act quickly, spending an extra second to aim is better than missing and losing 5 as you wait for the man to come back out. Also, a hit ANYWHERE will kill a normal bad guy. Don't try any hotshit stuff, go for the chest. Headshots end boss battles quickly, but this is obviously one of those 'easier-said-than-done' things. Another tactic that was effective against most bosses in the first game is to simply score a body shot, keep your crosshairs steady, and continue to fire until you exhaust your clip. The more shots you have in your clip after scoring the first hit, the better (as once you reload, the boss will have recovered.) If you get the boss on the first shot, you can pound him with the remaining 4 shots easily. This is known as the "sack of potatoes" technique to some. I personally don't see the relation, but as I don't have a better name, I'll just use it. However, Konami seems to be aware of this tactic, since this strategy doesn't work against most bosses this time. You can adjust the size of the scope view in the options menu. Some say that it makes the game easier, but in reality it doesn't. It only makes what you're seeing through the scope bigger; it doesn't make your scope see more. I like to do it anyway so I can see exactly where I'm aiming. I've also experienced jerky scope movements at certain points (white sky and snow) and it seems that the bigger the scope is, the less it suffers, so maybe there is an advantage after all. Remember, bullets travel fast, but not instantaneously like in other games. When firing at distant targets (which is often, since you're a sniper) that are moving sideways, you need to fire slightly ahead (called "leading") to hit them. Even if you have them in your crosshairs, they will likely move out of the way of the bullet before it reaches them. ABOUT THIS GUIDE: This guide provides a general idea of the offensive attacks you will face. It's main function is boss information, special innocent location, and any nifty tricks. CHEATS/UNLOCKABLES: Unlockable options (not 100% confirmed): Real-Time Window: Earn an S rank are higher in the Indoor Shooting Range mode. Additional Lives: Allow yourself to get gameover by running out of lives to gain an additional life. Can be repeated to gain up to 8 lives. Additional Credits: Exhaust continues during story mode to earn more. Continue 16 times for 3 credits, 31 times for 4 credits, and 101 times for infinite credits. Time Limit: Allow yourself to get gameover by running out of time to gain an additional 10 seconds. Can be repeated for up to maximum of 80 seconds. Boss Battles: Reach a boss, and you will be able to face him/her/them in boss battle mode. Self-explanatory. Original Mode: Not sure; get far in the outdoor shooting range? Original mode is a bunch of missions with special objectives (such as eliminate all enemies in 10 seconds.) Extra Options: Unsure how to unlock these. My guess is they're either unlocked by playtime or by beating the game a certain amount. I still haven't unlocked them all. The ones I have unlocked are: Scope: Have your scope always be heart-shaped, X-ray, or thermal mode. Disable The Scope: Now you'll have to shoot everyone in normal view. Have fun! Disable Lock-Ons: Now you have to find the enemies yourself. Disable Arrows: Now you don't have arrows to guide you towards an enemy. No Crosshairs: Takes the crosshairs off the scope view. Invisible mode: Now enemies are invisible, and you'll have to rely on the lock-ons and arrows to find them. Unless of course, you turn them off too... Now, some 'cheats'... (For PS2 and XBox. Codes are given in PS2 format, but just 'translate' the buttons for their XBox location equivalents: Square is X; Triangle is Y; X is A; and Circle is B. Yes, these codes are the same as the first.) Sell Your Life: Pause the game and press up, up, down, down, left, right, left, right, X, circle. This trades 1/2 a life for 5 seconds. Sell Your Time: Pause the game and press Triangle, X, right, left, right, left, Circle, X, right, left, right, left, down, down, up, up. This trades 5 seconds for an extra 1/2 life. |
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