PART IV (THE INDEX FOSSIL)

Play It:
For the arcade, XBox, PC, and Wii (as part of The House Of The Dead 2 And 3 Return).



Story:
The future... is a very bad fucking place to live. James and Gary cleaned up the streets of some unknown city, but it was just the first of many epidemics of the walking dead. And other nasty things too. The entire world is quickly infested with monsters and humanity is almost annihilated. 50 years later, the AMS is no more, but several surviving agents (including Rogan and G) join other armed forces to try to reclaim the earth. A single facility is determined to be the origin of the creatures. Rogan leads a mission into the facility, but all goes awry. Now, Rogan's daughter Lisa and agent G go in to find him...

Nothing outstanding, but let's face it, what could possibly explain the zombie apocalypse? The grim future is a nice touch. The war has been lost, but maybe the humans can salvage the planet. Also, there is also a little (but just a smidgen) of internal conflict going on within the characters. It's a joke to compare it to the likes of Final Fantasy, but it's nice SEGA has tried to bring some character development to the lightgun genre. May this become something more.



Graphics:
Great. The game is a few years old, but they still look great. I especially love the Blade-esque disintegration of the enemies.



Sound:
Another overall high point. The zombies now moan, and other enemies make unsettling sounds when killed... All in Dolby surround sound. Granted, a lightgun shooter is not the best candidate for it, but it's still nice. Music is well composed though not particularly memorable. As for voice acting, that is a very mixed bag. The quality of the script is much better, although a few stinkers slip in. The voice acting is actually decent, but still wooden. However, the script tries for a more emotional impact, which only makes the acting sound even worse. The Dr. Curien flashback actor does a good job, but everyone else...



Challenge:
Nowhere near as high as #2, and less than #1 as well. The home port lessens the challenge even more by featuring AUTOMATIC RELOADING. Worse, it's always on, and not a selectable option. Although the reloading is not instantaneous and rewards strategic use, it still makes the game way easier since nobody has to the willpower to simulate normal reloading (I try.) What kind of blasphemy is this? However, the Very Hard difficulty is apt, though still probably about as rough as #1's Easy. Keep the difficulty cranked up for maximum fun, though veterans will probably blaze through. Finally, are there any lightguns for the XBox that DON'T feature burst and auto-fire?



Replay:
The biggest disappointment here. The previous games had loads of paths to try. Here, there's only 2 ways through most levels, with the remainder having only 1. On the flipside, there are now 4 endings, and they ain't easy to get. A letdown from previous games, but this is still a lot more replay than your average shooter.



Enjoyment:
It may not (and doesn't) unseat #2, but the game is still a blast. What's more, it even has House Of The Dead 2 on the disk as well! If you don't have a Dreamcast (you bastard), you get 2 great games for one. There's one problem with the arcade cabinet: though wielding a shotgun is unquestionably badass, they are also not as light as say, a handgun. Once this kid put his money in the machine and took the gun off the handle. Immediately, both of his legs snapped, causing him to go down and the weapon crushed his stomach, collapsing both lungs in the process. I was going to get help when I lost, but he was already dead by that time, so I just used his credit to continue. You'll feel like you've been PT'ing for hours after beating the game.

Homeport offers you a choice. There's Madcatz blasters for blasting with ease. Those who miss the feeling of the shotgun can use the Pelican sniper rifle (with the barrel, scope, and stock removed, it's just like a shotgun, complete with a pump.) Unfortunately, the port suffers slightly due to the lack of a first-party lightgun. However, the Madcatz blaster is about as close as you could get to an 'official' gun since it was specifically made for the game (well, yeah, it was the only gun game back then) and even advertised on the box, so there was definitely a deal between SEGA and Madcatz. Still, the gun is not as good as any gun SEGA (or Konami or Namco for that matter) has made. With the shotgun spray, the gun's imperfections are pretty much negated, but when you play the included House 2, the flaws are immediately noticeable.

On that note, the second title is perfectly preserved in this game and features all the Dreamcast exclusives. The only difference is you don't have to unlock the ability to select red blood. However, the graphics seem to have warped in the translation. They just don't look quite right. Plus, the Madcatz blaster isn't the best weapon for the precision required in this game.





Rant Session:
After somehow pinning down the single facility responsible for the end of the world, an assault force led by Rogan goes in. Naturally, shit goes down and only 2 people survive, Rogan and some guy named Dan Taylor (related to James, perhaps?) Dan basically exists to provide a second player for the first chapter. They are somehow snuck up on by a elephant-sized beast that makes the ground shake and get knocked out. Taylor is never seen or even mentioned again, so I guess he dies. Depending on how you look at it, he's either a character who gets screwed over, or he's cannon fodder that doesn't go out like a chump.

So what happens when an assault team goes down? You send in 2 more agents for a rescue... 2 WEEKS afterwards. Very timely rescue mission guys. They locate Rogan and his mysterious ally, who have also apparently been sitting in a room twiddling their thumbs for 2 weeks.

Interestingly, SEGA seemed to be doing their damnedest to make the matter of Lisa's mother not indicate any specific ending of #1. In #1, Rogan was engaged to Sophie, who may have lived or died (but usually died) depending on the ending. Lisa clearly does have a current mother according to the dialog, but she's never named. Lisa's age is 20, which would place her birthdate anywhere between just before or after the Curien incident. So Lisa could be a result of some celebratory sex following massive zombie killing, or she could have been born before the whole incident, so Sophie could still be the mother even if she died. Or maybe Rogan just found someone else...

Oh well, it's awfully hard to point out flaws in a series so outrageous as this one, although now the zombies will occasionally actually BITE you rather than punch/kick/headbutt/stab/whack/other you. Plus, SEGA has taken my comments of #2 to heart* and kept this one relatively on the straight and narrow. I don't really know what that means.





Bottom Line:
SEGA proves they've still got the goods (yes, they DO continue to make games other than Sonic) with a superb shooter, which unfortunately doesn't match the second. Can ya dig it?

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*Even though I reviewed it in 2005, after this game was made