UNNECESSARY DESTRUCTION OF PUBLIC PROPERTY IN THE SUPPRESSION OF THE URDA HAS BEEN APPROVED.

Play It:
For the Arcade and PS2.



Story:
What story? Oh, that's right, but not here. The terrorist group URDA has seized control of Garland Square, a huge mall complex on the outskirts of London (hey, a real place!) It has everything: the mall itself; a hotel; a park; and an office building. The STF has been deployed to combat this menace. Led by Claude McGarren (guess who you are?), they are to secure the area and eliminate the leader if seen.

Yep, wafer thin, but they do throw something at you which I won't mention here. The PS2 version features a new story mode which goes like this:

After Lynch's death, (what, spoilers!?! OH, I COULDN'T POSSIBLY IMAGINE THAT THE BIG BAD GUY WOULD BE KILLED AT THE END!) another guy steps up to take his place. He kidnaps the commander's daughter, knowing full well that the STF will retaliate. Well, let them come; he's got a surprise waiting for them. Its payback time...

You may have noticed that this game seems to be different than other TC games. That's cause it is. This game does NOT involve Richard Miller, Wild Dog, or even the VSSE. In fact, it didn't even have Time Crisis in the title until the home port came out. Now it has a dumb ring to it. Time Crisis: Crisis Zone. Titles with reoccurring words just sound stupid. Not as bad as say, Cube 2: Hypercube, but bad enough. That being said, it's not uncommon nowadays for sequels to be much different, but this game is the only standout in this series.



Graphics:
Dating back to early 2000, they still look pretty good as of 2003. The PS2 version has improved the graphics and redone just about all the textures. Some quibbles about the new look aside, they look good. This game also has realistic muzzle flashes! The screen turns whitish when you're holding down the trigger (yep, no flashes; just a constant shade of white) just like in real life! In all seriousness, I find this to be fucking annoying. It actually makes seeing things (namely components on a piece of heavy artillery) kinda hard.



Sound:
Music? I don't know about the arcade because I can't even remember any. Now that I have the PS2 version, I can hear it. I don't really know. Its well orchestrated, but it doesn't stick in your head like the earlier games (TC3's was pretty forgetful too.) The sounds are well done, as usual. However, the PS2 version conversion is a little sloppy. The sound of projectiles are gone, and explosions are completely lacking. No, there's plenty of explosions; you just don't hear anything. Voice acting (what little there is) is nothing special in the arcade version, and worse on the PS2 version (in my opinion.) What's up with that? Claude sounds just like the announcer, both in voice and in tone (that means flat.)



Difficulty:
Easy! Possibly even easier than TC2! And it's not because of the machine gun. It is simply easy. The PS2 version steps it up with additional enemies and also makes some bosses impossible to hurt until a certain time. Still, I beat Very Hard on my second try. The PS2 exclusive scenario is MUCH harder. Despite my awesome abilities, I was running out of time damn near every scene (and if I didn't, it was because I got hit) my first few times. Crisis Missions are very hard (probably an understatement.)



Enjoyment:
Oh, YEAH. This is probably the most fun TC game to play. The environments are almost completely destructible. Glass shatters, magazines get blown off the shelves, walls crumble, chairs swing around, and bullet holes appear everywhere. If you thought the TC games needed more destruction, this game is for you. However, this game is more like the first, and is only one player. However, the PS2 mode features a double gun mode, which must be unlocked. One thing I must point out is that the single-shot weapons (arcade guys ignore this) are not very well implemented into the game. At least a third of my shots don't even register on the screen unless I'm ridiculously close. This makes their Crisis Missions freakin' impossible.



Replay Value:
None for the arcade version. The PS2 port boasts Crisis Mission, another scenario, and a Special Story mode with alternate paths will secret weapons. Sadly, these alternate paths are few and can all be seen in a single game.





Rant Session (minor spoilers):
So, anyone see them magazine ads? You know, the ones that say "It takes a real trigger to make a real shooter". Hey, just like that other saying "Its gotta be da SHOES!" Except Namco wasn't satisfied. Naw, it ain't the gun; it's deeper than that! It's the MOTHERFUCKING TRIGGER! It takes a REAL STEERING WHEEL to make a real racer! Who the hell thought that slogan up?

Then it flaunts its status of "the only game with an unlockable option of firing two Guncon2 guns at once." Who cares that you could always use two guns at once in Virtua Cop, Lethal Enforcers, or almost any 2-player shooter AND YOU DIDN'T EVEN NEED TO UNLOCK THE ABILITY TO DO SO. And thanks for pointing out that the Guncon2's are in fact lightgun peripherals. I thought they were talking about the Guncon2 dance pads or something.

Remember what I said about the plot? Well, turns out that there is more. Their real plans are to access a secret underground atomic reactor and blow it up, destroying London as well. Well, its nice to see Namco actually try having some plot progression, and this is actually halfway cool. However, that also means it is also halfway totally fucking stupid. C'mon, an atomic reactor? Underneath a mall? Yeah right.

Also, what kind of name is Croad Macgalain? Apparently a wrong name. His name has been changed to Claude McGarren for the re-release, but I hear that his name was merely mistranslated earlier. Makes sense, except how you accidentally get Croad from Claude and Macgalain from McGarren is beyond me. Didn't anyone notice what an incredibly stupid name it was?

The game spans several levels featuring rather interesting choices of names.

Drycreek Plaza: DRY CREEK? Do those words even go together? Even if they do, what is that supposed to mean? A creek with no water doesn't really provide a very good example of a business. Drycreek Plaza... A good place to shop until everything around it dies. Hey, they might actually be on to something.

Garland Technology Centre: Come on, its not even SPELLED RIGHT. I KNOW the British have a different way of spelling things; random U's and greys are fine, but shoppe? Centre? That's just fucking stupid. The R sound clearly comes after the E sound.

Grassmarket Street: Located in Grassmarket District. Not very creative, eh? Granted, it sounds like more the place I get my stash.

Belforte Hotel: Well, I don't really have anything here, although I suspect Namco tried to pull a wordplay here. FORTE?

Crimson Beach: This title begs the question: "WHAT BEACH?" There's no beach (or land) anywhere in this level! Hell, you didn't even COME from a beach; you started the chase off a rocky cliff. Even stranger was the fact that it was called Crimson Sea instead, but it was renamed in the North American (maybe others too) release. Much more fitting, so why did they change it?

Also, I got nothing against it, but I used to keep whacking the screen with the gun by accident. Never actually damaged it, of course. I'm used to pointing the gun off the screen to reload, and in TC games I still point my gun away from the screen whenever I hide out of habit. Of course, the machine gun is a bit longer than the handguns, so... hehehe.





Bottom Line:
Basically Time Crisis with a machine gun. In other words, pretty sweet. Home port slightly disappoints, but I don't regret picking mine up one bit.

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